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Rudy Punk (Custom Metahuman)

I created this character as part of my work at iMyth. It is a custom MetaHuman character with its own unique pipeline, and I was fortunate to have the opportunity to work on it end to end. The process involved a significant amount of trial and error, but with the support and direction of Chris Roda, I was able to see the project through to completion.

The project presented numerous technical challenges, two of which stand out in particular. The first occurred when the MetaHuman 5.6 update was released, requiring me to rework the existing pipeline to accommodate the changes. Later, due to technical constraints, we had to move the project to Unreal Engine 5.4. Since MetaHumans are not backward compatible, this required me to design a new pipeline capable of supporting that transition.

Overall, it was a highly rewarding experience, and I thoroughly enjoyed working on this project.

Body ROM in Unreal Engine

Facial ROM in Unreal Engine

Substance High-Poly Bake

Substance High-Poly Bake