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Facial Rig (FACS Based)

We’ve been working on this project for 10 weeks, and we’re so proud of how it turned out! It was a collaboration with Soda Unveren, an amazing animator who’s incredibly passionate about her craft. It was an absolute pleasure and if anyone’s looking for a talented animator, I can’t recommend her enough.

The goal of this project was for me to improve my blendshape creation skills, while Soda focused on testing her abilities in facial animation. We both grew and learned a lot throughout this process.

Soda handled all the animation, environment layout, and camera work. My contributions included rigging, blendshape creation, texturing, final look development, and rendering.

We hope you enjoy watching it as much as we enjoyed creating it!
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Project Name: Morph & Myth (10-Weeks)

Contributors:-
Soda Unveren - Animation, Layout, Camera
Aamir Vora - Rig & Blendshapes Creation, Texturing, Look-Dev, Rendering

Assets Used:
Hair: Vivek Kumar (Game-Ready - Ellie Hair) ArtStation
Environemnt Asset: Nicholar3D (Abandoned Shack in the Swamp) Sketchfab
Trees: Dari (Coniferous Forest Assets Pack) Sketchfab